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Allow use of Remoted iOS Simulator from ALL editions of Visual Studio

Until the latest release, where the iOS simulator on windows was renamed to Remoted iOS Simulator, it was possible to remote the iOS simulator to windows from any version of Visual Studio.

With the current release this has changed. Now a Visual Studio Enterprise Edition licence is required.

Clearly this is not a technical restriction as it was previously possible, so it must be a simple money grab, which goes completely against Microsoft's more open approach to feature availability from recent years.

For those of us who develop with neither direct, sole access to a Mac build machine, nor the offensively expensive Enterprise edition of VS, please change this back and allow use of the Remoted iOS simulator on windows from ALL editions of VS.

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    Mark LawrenceMark Lawrence shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

    28 comments

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      • BrianBrian commented  ·   ·  Flag as inappropriate

        This is a really dumb move by Microsoft, not that they are any strangers to such!

      • Geoff DavisGeoff Davis commented  ·   ·  Flag as inappropriate

        It is vital to the growth of Xamarin vs Native that all tools be available to all levels of Visual Studio Developers. Keep up the good work Microsoft, Making Xamarin completely free to Developers is awesome but in keeping with the user experience is just as important.

        Please make the Remoted iOS Simulator accessable to all levels of Visual Studio.

      • Tim MyersTim Myers commented  ·   ·  Flag as inappropriate

        Our organization only allows us to use Visual Studio Professional via MSDN subscription. We can't cost justify MSDN Enterprise for nearly 5 times the cost of professional. Decisions like this will have a dramatic affect on the adoption of Xamarin for iOS development using Visual Studio.

      • PatrickPatrick commented  ·   ·  Flag as inappropriate

        Crazy decision. I've worked with the remote simulator since it was in preview. Tried setting a coworker up with it for about 2 days trying to update/uninstall/install Xamarin and Xcode, eventually updating the Mac OS to Sierra trying the newest version (and swapping Macs because an older Mac couldn't update to Sierra). 2 freaking lost days and now I find out it's not a malfunctioning program but a malfunctioning policy!
        They better return this option to all VS editions, as it's such an annoyance to need to use the Mac for everything :/

      • Mark LawrenceMark Lawrence commented  ·   ·  Flag as inappropriate

        So, given that the newly released VS2017 also has this restriction, it's clear they don't intend to change it now.

        It would have been nice to get some explanation as to why this is the case, but I guess we're just the fools who thought that maybe they actually used uservoice. It's clear that they do not.

      • Mark LawrenceMark Lawrence commented  ·   ·  Flag as inappropriate

        I get the distinct feeling that Microsoft/Xamarin don't actually USE uservoice - it seems it's just here to give us the false impression that they care what we think about their products.

      • Brennan RobinsonBrennan Robinson commented  ·   ·  Flag as inappropriate

        Come on MS, just when we see you making strides towards the open source and actually being competitive in the mobile market, you throw this at us.. Like Steve Balmer said "Developers, developers, developers" make us happy, and you will have dominance, make us unhappy, and we will go to other platforms.

      • PawełPaweł commented  ·   ·  Flag as inappropriate

        Keeps me from updating Xamarin. Dirty move you have no choice or notice that the xamarin simulator will be available only for enterprise when auto-update is on.

        What about VS Pro ? Is simulator supposed to be only for IBM, Dell and other Fortune 500 companies ? What about small companies ? Keep them way behind the biggest companies ?

        wtf microsoft, is that how you advertise mobile solution available for all developers ?

      • RobRob commented  ·   ·  Flag as inappropriate

        Not a single comment from an official MS/Xamarin person. They purposely try to dodge this question because they know they are greedy (after they told us it would be FREE).
        It's funny how MS re-branded Xamarin as their mobile solution available to ALL developers, and now, out of the blue, they drop a bombshell like this one.
        In the game industry we call this move "pay to win", I guess here we can call it "pay to be more productive".
        what a shame, especially since they let everybody install it without any warning that the license requirement will change.

        I really hate when companies play dirty games. Had they told us from pre-release that the simulator will require Enterprise, I wouldn't have installed it. However, removing it without any warning and THEN letting us know, is a very dirty move.

      • JSJJSJ commented  ·   ·  Flag as inappropriate

        It's a nonsense that only VS Enterprise can use the iOS Simulator. Must be available to all editions of Visual Studio.

      • Stanley BrooStanley Broo commented  ·   ·  Flag as inappropriate

        really disapointed. Will be carful in the future applying previews like this to my workflow, helping out to a stable release and then get kicked out. Guess I have to bring back the mac to my desk again. So silly and pointless, ...somebody is missing out on the whole agenda with Xamarin.

      • Stanley BrooStanley Broo commented  ·   ·  Flag as inappropriate

        Just dont get it. Really disapointed...
        Will be careful in the future applying previews like this to my workflow and helping out to a stable release.

      • Anonymous commented  ·   ·  Flag as inappropriate

        This was a very sad day to find out that the remote simulator is available to only enterprise users. It will be very annoying for small teams that have one mac to share. Nobody got time for that!

      • BradmBradm commented  ·   ·  Flag as inappropriate

        Yep, even if this was part of the Visual Studio Professional edition I could justify the cost, but now at $3,000/developer/year....

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