Xamarin Suggestions

Announcement: This forum has been migrated to provide you one convenient and responsive system for all feedback. You can now suggest new ideas, browse and vote on existing ideas in the Visual Studio Developer Community. To learn more about the migration to Visual Studio Developer Community please check out the release blog post.

We’d like your suggestions and ideas to help us continuously improve future releases of Xamarin, so we’ve partnered with UserVoice, a third-party service, to collect your feedback. Please do not send any novel or patentable ideas, copyrighted materials, samples or demos for which you do not want to grant a license to Microsoft.

This site is for feature suggestions; if you need to file a bug, you can visit our Developer Community website to get started.

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We look forward to hearing from you!
- The Xamarin Team

How can we improve Xamarin?

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  1. Monthly subscription for Business account

    I really wish that you provided a monthly subscription option for Business accounts. I have no problem paying the amount you have listed for a business account, but it's a bit painful for my very small business to have to pay for the full amount up-front. A monthly subscription would certainly help us! Thanks!

    200 votes
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    10 comments  ·  Flag idea as inappropriate…  ·  Admin →
    completed  ·  Mikayla Hutchinson responded

    Xamarin is now included at no additional cost in Visual Studio, including Visual Studio Community which is free for small teams.

  2. Increase the starter binary size to 3MB

    If I use even one google library, Xamarin packs in enough DLLs to blow right past the limit.

    Alternatively, maybe you should look at excluding your own libraries from the size tally. Make it only so many kilobytes of user code. But don't count official Xamarin libraries towards it.

    10 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Headless Build for Indie Subscribers

    I have an extra mac mini and would like to use my 2nd computer seat that comes with the Indie Subscription I have. Unfortunately I am unable to use a CI platform with the current license model and am unable to scale myself so that I can eventually become a Business Subscriber :)

    140 votes
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    8 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Reconsider the pricing for VS.

    Once you're talking about one single piece of software, 80$ a month is a fairly significant price for some people.

    I don't mean any offense, I'm sure it has had lots of work put into it - but frankly, having to use Xamarin Studio is more limiting than many standard "demo" limitations, and that in a piece of software that already comes with a subscription fee.

    Please reconsider your pricing plans, particularly around the VS integration bit. The remaining Business and Enterprise-exclusive features are already important to those "targeted". Frankly, VS integration is by far the odd one out among…

    33 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
    completed  ·  Mikayla Hutchinson responded

    Xamarin is now included at no additional cost in Visual Studio subscriptions and in Visual Studio Community.

  5. Sort out your pricing

    Your pricing model is crazy. I love the idea of the product but am seriously put off by the insane pricing model. So it's not too bad for getting going as a small company - $25 and month x 2 for Android + iOS per developer. It doesn't include Visual Studio integration which for me is a MASSIVE issue. Xamarin Studio is nowhere near as good as VS+Resharper - why do I want to go back to the stone age. Then I look at the business pricing and say OMFG. Why would I pay $2000 per developer per year (iOS…

    134 votes
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    8 comments  ·  Flag idea as inappropriate…  ·  Admin →
    completed  ·  Mikayla Hutchinson responded

    Xamarin is now included at no additional cost in Visual Studio subscriptions and in Visual Studio Community.

  6. Make uservoice alive

    I have this feeling when i post an idea that no one of Xamarin team is responding with things like (possible or not, already in roadmap or not, can be done with help of community, ...)

    14 votes
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    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Free Xamarin university videos

    I would like to learn Xamarin on my own so I can position myself as a Xamarin developer on the freelance market. But it is too expensive. IMHO the online videos should be freely available to the public. Something is still not OK with the Xamarin business model.

    33 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Increase the starter binary size to more than 64K

    Increase the starter binary size to more than 32K

    I think removing the limit for simulator and device builds would be great. This would allow the product to be tested for a full application, then the limit could be put back in place for builds that will be distributed on an app store. 64K is still very tiny, maybe something like 256K would be better. Also excude certain third-party components like MonoGame and SQLite in the limit calculation.

    24 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Pay for licence when have first app to ship

    I'd love to give the Xamarin platform a go but paying up front for one platform (never mind two or three) is really hard to justify as a personal, part-time thing. However, if I was able to complete an app, I would be more than happy to pay.

    34 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
    completed  ·  Mikayla Hutchinson responded

    Xamarin is now included at no additional cost in Visual Studio, including Visual Studio Community which is free for personal use and small teams.

  10. Visual Studio support at the INDIE level

    I would really like to develop apps with Xamarin using Visual Studio, but $999 per platform is a bit much for the small/micro business to swallow. I really wish you would consider implementing the Visual Studio integration at the INDIE level which would allow small businesses and startups a more affordable way to use your plugin with Visual Studio. Maybe name it INDIE/STARTUP instead.

    2,789 votes
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    137 comments  ·  Flag idea as inappropriate…  ·  Admin →
    completed  ·  Mikayla Hutchinson responded

    Xamarin is now included at no additional cost in Visual Studio subscriptions and in Visual Studio Community.

  11. provide a means to subscribe monthly as well as yearly

    Having a monthly subscription, like Adobe, would make using Xamarin much easier for more developers.

    21 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  12. Increase the starter binary size to more than 32K

    I think removing the limit for simulator and device builds would be great. This would allow the product to be tested for a full application, then the limit could be put back in place for builds that will be distributed on an app store. 32K is still very tiny, maybe something like 128K would be better.

    378 votes
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    20 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Free version for students

    The trial is already enough "crippled". The apps are only running for a day and a splash makes it impossible to put the apps on store. So it would at least be nice to work indefinitely with the trial. 300 $ is a steep pricetag for students like me, who love mobile development and C#. Alternatively bring out a free educational version;)

    293 votes
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    27 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. 292 votes
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    10 comments  ·  Flag idea as inappropriate…  ·  Admin →

    We offer open source projects with app store compatible licenses non-commercial subscriptions to our products for the purposes of developing, testing, and maintaining compatibility with Xamarin. Active developers on established open source projects can fill out this form to apply:
    http://resources.xamarin.com/open-source-contributor.html

    Additionally, in order to help Xamarin’s open source community identify projects that could easily be made Xamarin-compatible, we’re running an "Open Source Scan and Win” contest in December. More details in the announcement:
    http://blog.xamarin.com/open-source-scan-and-win-contest/

  15. Xamarin.Mac in the Starter Plan

    Just like iOS and Android.

    54 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  16. Light version that supports only game development

    A lower-priced, light version that is tailored for game development on Android and iOS. It would not include UI designer or even support for UI//framework calls. This + MonoGame would see an even wider adoption of MonoTouch/MonoDroid in the game development community.

    20 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
    completed  ·  Mikayla Hutchinson responded

    Xamarin is now included at no additional cost in Visual Studio, including the Visual Studio Community which is free for small teams.

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